
Hello!
My name is Heather Marra, and I am currently a second-year graduate student at the Savannah College of Art and Design. I’m pursuing a Master of Fine Arts in Video Game Design, with a focus on 3D modeling, textures, and shader development. After graduating with my MFA, I plan to enter the video game industry as a prop and environment modeler, where I can continue to explore my passion for storytelling.
I am very detail-oriented and find joy in discovering new ways to convey a character's narrative through their appearance, the surrounding environment, and their props. In video games, where players can interact closely with their surroundings, I love incorporating small details into my models that reveal more about a character's backstory as players explore.
EDUCATION
Savannah College of Art and Design | Master of Fine Arts in Game Development | Expected August 2026
Savannah College of Art and Design | Bachelor of Fine Arts in Animation | June 2024
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Double Concentration: Technical Animation and 3D Character Animation
SKILLS
Software: Maya, ZBrush, Substance Suite, Houdini, Marmoset, Unreal Engine 5, After Effects, Premiere Pro, Flo Production Tracker, Blender
Technical Skills: Hard Surface Modeling, Organic Modeling, PBR Texturing, Procedural Texturing, Lighting, UV Mapping, Retopology, Animation Pipeline
Professional Skills: Problem Solving, Attention to Detail, Organization, Time Management, Working Under Pressure, Teamwork, Task Delegation, Communication, Quick Learner, Meeting Deadlines
Best Animated Film - B!tchFest 2024 | October 2024
Best Art - SCAD Global Game Jam | February 2022
AWARDS
Fun Train VR Inc. - 3D Art Intern | October 2025 - January 2026
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Developing models and textures for the game's cosmetic system, focusing on ideation, concepting, and the creation of the models and textures.
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Creating comprehensive asset sheets for existing models, textures, and decals to visualize the current cosmetic library and identify missing elements within the system.
PROFESSIONAL EXPERIENCE
“Ultramarine” Short Film | 3D Modeling Lead, Texturing Lead, and Co-Producer
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Worked closely with the art team to create models and textures based on their concepts.
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Created a schedule and deadlines to keep production on track and consistently kept the team 2 weeks ahead of schedule.
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Communicated with the rigging artist to optimize topology for his workflow.
“For the Love of Music” VFX Senior Thesis | 3D Modeler and Texture Artist
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Produced 3D modeled assets and textures in a photorealistic style.
“How Book” SCAD Animation Studios Episodic Series | 3D Modeler and Texture Artist
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Made 20+ models in the style of a children’s show.
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Assisted in the revamping of the textures to better fit the series’s style.
COLLABORATIVE PROJECTS
Coffee · Deli - Barista and BOH | February 2024 - Present
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Memorized 40+ drink builds and 20+ food items.
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Maintained cleanliness and organization of the work area, ensuring compliance with health and safety standards.
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Assisted in training new baristas, demonstrating proper techniques for beverage preparation, customer service, and equipment maintenance.
Foxy Loxy Cafe - Shift Lead and Barista | July 2021 - February 2024
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Memorized 20+ drink builds for different beverages.
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Accommodated customers' specific needs and resolved issues when necessary.
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Supervised my team and fostered a positive work environment, ensuring smooth daily operations.
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Trained new employees in coffee brewing techniques, customer service standards, and cafe policies.
